Kumar Jacob

Kumar Jacob
CEO of Mindwave Ventures & CFO Dream Reality Interactive

Kumar has been active within the computer games industry for over 20 years and was a Vice President at Criterion, developers of the Burnout series. Following this he worked as a consultant, principally with Sony and he is now a founder director of Dream Reality Interactive, a VR and AR developer with Dave Ranyard and Richard Bates – formerly of Sony’s London Studio.

Having joined the board of the South London and Maudsley NHS Foundation Trust as a non-executive director, Kumar went on to serve as chair of the Maudsley Charity.

After stepping down from the board, Kumar set up Mindwave to design and develop digital services and applications for healthcare and health research. He is also a non-executive director of SH:24, a provider of online sexual health services.

Kumar was awarded a MBE for charitable services by HM The Queen in the New Year’s honours list in 2015.

https://www.mindwaveventures.com/
https://www.dreamrealityinteractive.com/

Mindwave Ventures
Mindwave develops digital products and services for health and care that have a positive impact on people. Mindwave’s approach is based on agile methodologies. This involves collaboration with clinicians, academics and service users in order to gain a better understanding of the problems to be solved within clinical services and research.

Some of the company’s recent projects include Healthlocker (a digital service providing tools for collaborative self-management), Health VR (a virtual reality experience for OCD and exposure therapy) and Good Thinking (a digital service for Londoners to improve and maintain their mental wellbeing).

The Mindwave teams is made up of designers, developers and project managers.

Mindwave’s clients include NHS organisations, charities and private sector companies. Mindwave is a spin out from the NIHR Maudsley Biomedical Research Centre.


Nick Rooke

Nick Rooke
Director, Developer Relations

Nick oversees end-to-end developer engagement for PlayStation platforms in the region (which includes Europe, MEA and Australasia). His career in the games industry began 20 years ago working in development as a designer and then producer on a number of PC and console titles, before moving to work at platform holders almost exclusively for the latter half of those 20 years including an 8 year spell at Xbox. At Sony, he covers all current platforms and product initiatives which right now includes a large focus on PSVR.


Patrick Connor

Patrick Connor
Patrick has worked as a graphics programmer at various companies in the UK games industry over the last couple of decades. He's always been fascinated by the cutting edge of rendering and simulation and specialises in computer graphics, performance optimisation and virtual reality. Patrick is now part of the Research & Development group at Sony Interactive Entertainment where he focuses on PlayStation® technologies.


Siobhan Reddy

Siobhan Reddy
Siobhan is Studio Director at Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise, the critically acclaimed Tearaway, and the hotly-anticipated Dreams for PS4. The studio has won dozens of awards, including 7 BAFTAs. Prior to Media Molecule, Siobhan was a Producer at Criterion Games team working on Burnout Takedown, Burnout Revenge and AirBlade. Siobhan herself has been recognised with many accolades, including Woman of the Year in the UK by Qantas and named one of the Fortune Magazines “10 Powerful Women in Gaming”


Veronica Vanglin

Veronica Vanglin

Veronica is a VR evangelist and business developer at Sony Corporation. She supported the very early VR strategies across the company and was a key player in internal alignment. While gathering business intelligence through external communications with up and coming innovative technology companies to assure Sony kept up to date with the industry. She began her VR journey with the Oculus DK1 producing a promotional video with real estate focus and continued by running crowdfunding campaigns for companies with VR hardware, until finally hired by Sony in 2015. Veronica just finished leading a VR/AR/MR internship program in collaboration with USC where 13 students got the chance to create innovative content based on Sony IP.